# LANGUAGE translation for M2. Getting to Know Godot (Interactive Tours) for the following files:
# res://addons/godot_tours/tour.gd
# res://tours/godot-first-tour/godot_first_tour.gd
#
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: M2. Getting to Know Godot (Interactive Tours)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
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#: addons/godot_tours/tour.gd
msgid "Press the [b]%s[/b] button."
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Turn the [b]%s[/b] button %s."
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Change to the [b]%s[/b] tab."
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Select the %s %s in the [b]Scene Dock[/b]."
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Set [b]%s[/b] to [code]%s[/code]"
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Set [b]%s[/b]'s [b]%s[/b] property to [b]%s[/b]"
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Open the scene [b]%s[/b]"
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Expand the property [b]%s[/b] in the [b]Inspector[/b]"
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Move [b]%s[/b] inside the guide box"
msgstr ""

#: addons/godot_tours/tour.gd
msgid "Instantiate the [b]%s[/b] scene as a child of [b]%s[/b]"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[center][b]Welcome to Godot[/b][/center]"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[center]In this tour, you take your first steps in the [b]Godot editor[/b].[/center]"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[center]You get an overview of the engine's four pillars: [b]Scenes[/b], [b]Nodes[/b], [b]Scripts[/b], and [b]Signals[/b].[/center]"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[center]In the next tour, you'll get to assemble your first game from premade parts and put all this into practice.[/center]"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[center][b]Let's get started![/b][/center]"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Try the game"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "When a project is first opened in Godot, we land on the [b]Main Scene[/b]. It is the entry point of a Godot game."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Click the play icon in the top right of the editor to run the Godot project."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Then, press [b]%s[/b] on your keyboard or close the game window to stop the game."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Editor tour"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Great! Now let's take a quick tour of the editor."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The viewport"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The central part of the editor outlined in purple is the viewport. It's a view of the currently open [b]scene[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "A scene is a reusable template"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "In Godot, a scene is a template that can represent anything: A character, a chest, an entire level, a menu, or even a complete game!"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "We are currently looking at a scene file called [b]%s[/b]. This scene consists of a complete game."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Let's look around"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "We're going to explore the interface next, so you get a good feel for it."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Runner Buttons"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Those buttons in the top-right are the Runner Buttons. You can [b]play[/b] and [b]stop[/b] the game with them."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Context Switcher"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Centered at the top of the editor, you find the Godot [b]Context Switcher[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "You can change between the different [b]Editor[/b] views here. We are currently on the [b]2D View[/b]. Later, we will switch to the [b]Script Editor[/b]!"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Scene Dock"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "At the top-left, you have the [b]Scene Dock[/b]. You can see all the building blocks of a scene here."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "In Godot, these building blocks are called [b]nodes[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "A scene is made up of one or more nodes."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "There are nodes to draw images, play sounds, design animations, and more."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "FileSystem Dock"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "At the bottom-left, you can see the [b]FileSystem Dock[/b]. It lists all the files used in your project (all the scenes, images, scripts...)."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The Inspector"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "On the right, we have the [b]Inspector Dock[/b]. In this dock, you can view and edit the properties of selected nodes."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Try the Inspector"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Try the [b]Inspector[/b]! Click on the different nodes in the [b]Scene Dock[/b] on the left to see their properties in the [b]Inspector[/b] on the right."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The Bottom Panels"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "At the bottom, you'll find editors like the [b]Output[/b] and [b]Debugger[/b] panels."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "That's where you'll edit animations, write visual effects code (shaders), and more."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "These editors are contextual. We'll see what that means in the next tour."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The complete scene's nodes"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "This completed game scene has four [b]nodes[/b]: [b]Main[/b], [b]Bridges[/b], [b]InvisibleWalls[/b], and [b]UILayer[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "We can see that in the [b]Scene Dock[/b] at the top-left."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Scene instances"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Other elements, like the [b]Player[/b], have an [b]Open In Editor[/b] %s icon."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "When you see this icon, you are looking at a [b]scene instance[/b]. It's a copy of another scene. You can think of it as a scene that uses another scene as its template. In Godot, we nest scene instances to create complete games."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Click the [b]Open in Editor[/b] %s icon next to the [b]Player[/b] node in the [b]Scene Dock[/b] to open the Player scene."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Open the Player scene."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The Player scene"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "When opening a scene, the [b]Scene Dock[/b] and the viewport update to display the scene's contents."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "In the Scene Dock at the top-left, you can see all the nodes that form the player's character."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Scripts bring nodes to life"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "By themselves, nodes and scenes don't interact."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "To bring them to life, you need to give them instructions by writing code in a script and connecting it to the node or scene."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Let's have a look at an example of a script."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Open the Player script"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The [b]Player[/b] node has a script file attached to it. We can see this thanks to the [b]Attached Script[/b] %s icon located to the right of the node in the [b]Scene Dock[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Click the script icon to open the [b]Player Script[/b] in the [b]Script Editor[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Open the script attached to the [b]Player[/b] node."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The scripting context"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "We're now in the scripting context, which displays all the code in the open script file."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "This code gives instructions to the computer about how to move the character, when to play sounds, and more."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Don't worry if you can't read the code yet: We made a FREE app to help you [color=#ffd500][b][url=https://gdquest.com/tutorial/godot/learning-paths/learn-gdscript-from-zero/]Learn GDScript from Zero[/url][/b][/color]. It's a free part of our complete course Learn Gamedev From Zero."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Use your [b]Mouse Wheel[/b] to scroll up and down the file or click and drag the scrollbar on the right."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Any node can have a script"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "If we look back at the [b]Scene Dock[/b] at the top-left, we can see multiple nodes with script icons."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "You can attach scripts to as many nodes as you need to control their behavior."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Go back to the 2D view"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "We have one more essential pillar of Godot to look at: [b]Signals[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Let's head back to the completed project scene. First, click the 2D workspace at the top of the editor to change the center view back to the viewport."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "This will show you the player character once again."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Navigate to the [b]2D[/b] view."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Change the active scene"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Let's change the active scene to the completed project scene."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Click on the [b]completed_project[/b] tab above the central viewport to change the scene."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Navigate to the Completed Project scene."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Signals"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Games have buttons, doors, chests and a myriad of other elements you interact with and that you expect to respond in a specific way."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "To do what you need them to do, these elements need to report events to the game to trigger the action you expect them to trigger."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "We call that a signal."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Click the signal icon"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "In the [b]Scene Dock[/b] at the top-left, look at the [b]Player[/b] node."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "You can see the [b]Signal Emission[/b] %s icon emitting little waves. This icon tells you that the node has a signal connection."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Click the icon to open the [b]Node Dock[/b] at the right of the editor."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Click the signal emission icon next to the [b]Player[/b] node and open the [b]Node Dock[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The Node Dock"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "On the right, you can see the [b]Node Dock[/b]. It lists all the signals of the selected node. In this case, it's the [b]Player[/b] node."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The signal list is long: nodes emit many signals, because there are many kinds of events we need to react to in a game."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The health_changed signal"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The player node has one especially useful signal: [b]health_changed[/b]."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The [b]health_changed[/b] signal tells us when the player takes damage or heals up."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The signal connection"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Notice the [b]Connected Signal[/b] %s icon below the signal: it shows that the signal is connected to a piece of code."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "It means that each time the player health changes, Godot will run the connected piece of code."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "We can double-click the line with the green icon to open the connected piece of code."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Double-click the signal connection in the node dock."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The connected code"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The script editor reopens and focuses the view on the [b]set_health[/b] function."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "A function is a name we give to multiple lines of code for easy reuse: in other game code, we can then use the function name to execute all the lines of code in the function."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "The set_health function"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "This function updates the display of the player health bar."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Notice the green [b]Connected Signal[/b] %s icon in the left margin of the script editor. When coding a game, it reminds you of existing signal connections."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "So, each time the player health changes, the [b]Player[/b] node emits the [b]health_changed[/b] signal and, in turn, Godot runs the [b]set_health[/b] function that updates the health bar in the running game."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Run the game"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Run the game again and pay attention to the health bar in the top-left."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Move the player character to an enemy and touch them to lose health. You will see the health bar lose one point."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "This happens thanks to the [b]health_changed[/b] signal connection."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "In summary"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Godot has four essential concepts on which your games rely: scenes, nodes, scripts, and signals."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[b]Scenes[/b] are reusable templates that represent anything in your game."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[b]Nodes[/b] are the building blocks of scenes. They are the elements you see in the viewport."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[b]Scripts[/b] are text files that give instructions to the computer. You can attach them to nodes to control their behavior."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "And [b]Signals[/b] are events that nodes emit to report what's happening in the game. You can connect signals to scripts to run code when an event occurs."
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "Congratulations on your first Godot Tour!"
msgstr ""

#: tours/godot-first-tour/godot_first_tour.gd
msgid "[center]Next, we'll practice and learn more by assembling a game[/center]"
msgstr ""
