[gd_scene load_steps=8 format=3 uid="uid://bwberxckflm4f"]

[ext_resource type="Texture2D" uid="uid://fwupwgxfny7h" path="res://Assets/Textures/wood.png" id="1_cr0ua"]
[ext_resource type="Script" uid="uid://cv8ncq7g7qiom" path="res://Scripts/disappearing_platform.gd" id="1_trbhs"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7ycvg"]
albedo_texture = ExtResource("1_cr0ua")
uv1_scale = Vector3(5, 5, 5)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qwutr"]
albedo_texture = ExtResource("1_cr0ua")

[sub_resource type="BoxMesh" id="BoxMesh_wr18j"]
material = SubResource("StandardMaterial3D_qwutr")

[sub_resource type="BoxShape3D" id="BoxShape3D_66tet"]

[sub_resource type="BoxShape3D" id="BoxShape3D_cr0ua"]

[node name="DisappearingPlatform" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 0.185, 0, 0, 0, 1, 0, 0, 0)
script = ExtResource("1_trbhs")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.999992, 0, 0, 0, 1, 0, 0, 0)
material_override = SubResource("StandardMaterial3D_7ycvg")
mesh = SubResource("BoxMesh_wr18j")
skeleton = NodePath("../StaticBody3D/CollisionShape3D")

[node name="StaticBody3D" type="StaticBody3D" parent="."]

[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 0.999992, 0, 0, 0, 1, 0, 0, 0)
shape = SubResource("BoxShape3D_66tet")
debug_fill = false

[node name="Area3D" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0200001, 0)

[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource("BoxShape3D_cr0ua")
