extends Node3D

@onready var pressed_sprite = $PressedSprite
@onready var unpressed_sprite = $UnpressedSprite
@onready var pressed_audio = $PressedAudioPlayer
@onready var unpressed_audio = $UnpressedAudioPlayer
@onready var area = $Area3D

var pressed: bool = false

# --------------------
# TODO  6
# Create signal
# --------------------

# --------------------
# TODO  5
# _ready() method
# --------------------


# --------------------
# TODO  1
# _update_switch() & variables
# --------------------


	# --------------------
	# TODO  2
	# Check SwitchPresser
	# --------------------
	

	# --------------------
	# TODO  3
	# Toggle switch
	# --------------------
	

	# --------------------
	# TODO  4
	# update switch texture
	# --------------------
	
