extends Node3D

@onready var pressed_sprite = $PressedSprite
@onready var unpressed_sprite = $UnpressedSprite
@onready var pressed_audio = $PressedAudioPlayer
@onready var unpressed_audio = $UnpressedAudioPlayer
@onready var area = $Area3D

var pressed: bool = false

# --------------------
# TODO  12
# find turrets in scene
# --------------------


# --------------------
# TODO  11
# _ready()
# --------------------


# --------------------
# TODO  9
# _update_sprite(), variables & touching_switch_presser
# --------------------
	

	# --------------------
	# TODO  10
	# toggle switch & update sprite
	# --------------------
	
		# --------------------
		# TODO  13
		# deactivate turrets
		# --------------------
		
		# --------------------
		# TODO  14
		# activate turrets
		# --------------------
		
