//Based on unity builtin shader

Shader "MK/Glow/Luminance/UI/Unlit/Text Detail"
{
    Properties
    {
        [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
        _Color ("Main Color", Color) = (1,1,1,1)

        _DetailTex ("Detail (RGB)", 2D) = "white" {}
        _Strength ("Detail Strength", Range(0.0, 1.0)) = 0.2

        _StencilComp ("Stencil Comparison", Float) = 8
        _Stencil ("Stencil ID", Float) = 0
        _StencilOp ("Stencil Operation", Float) = 0
        _StencilWriteMask ("Stencil Write Mask", Float) = 255
        _StencilReadMask ("Stencil Read Mask", Float) = 255

        _ColorMask ("Color Mask", Float) = 15

        [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0

        [NoScaleOffset] _EmissionMap ("Emission Texture", 2D) = "white" {}
        [HDR] _EmissionColor ("Emission Color", Color) = (1,1,1,1)
    }

    FallBack "MK/Glow/Luminance/UI/Unlit/Detail"
}
